Most apps fail. This cruel reality has led many disillusioned developers to conclude, often subconsciously, that succeeding on the App Store is like striking it rich in the gold rush: you just need to get lucky. The idea of luck is a dangerous sedative to ease the pain of failure. Pain is a good thing. It shows something is wrong. If my app fails, I want to know why. Instead of blaming forces beyond our control, why not look at what folks like tap tap tap and Tapbots are doing to succeed again and again and again. Read more on SmashinMagazine.com
Showing posts with label mobile design. Show all posts
Showing posts with label mobile design. Show all posts
Thursday, 15 November 2012
How To Succeed With Your Mobile App
Most apps fail. This cruel reality has led many disillusioned developers to conclude, often subconsciously, that succeeding on the App Store is like striking it rich in the gold rush: you just need to get lucky. The idea of luck is a dangerous sedative to ease the pain of failure. Pain is a good thing. It shows something is wrong. If my app fails, I want to know why. Instead of blaming forces beyond our control, why not look at what folks like tap tap tap and Tapbots are doing to succeed again and again and again. Read more on SmashinMagazine.com
Tuesday, 25 September 2012
What Constitutes a Good Design
Is it a combination of the right colours? Could it be a particular style
of art? In fact it can be either or both of these things, neither of
them or a variety of many other factors.
Tuesday, 18 September 2012
Cross-Platform Development Considerations
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